Master jobs to unlock new crimes. Train stats to fight better. Gather β Craft β Equip. Balance energy wisely!
β‘ Energy β +5 every 2.5 min. Training (5e), Gathering (2e), Combat (25e)
π‘ Cunning β +5 every 5 min. Used for underworld jobs.
β€οΈ Health β +5% per min out of combat. Eat food to heal in combat.
πͺ Training β Level Attack/Strength/Defence. Stats affect combat accuracy & damage.
βοΈ Combat β Awards XP to all combat skills + gold + rare drops.
π¨ Crafting β Gather β Smelt/Cook β Equip weapons or eat food in fights.
β Reputation β Jobs build rep β Unlock elite areas, enemies, and jobs.
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Jobs cost cunning (regens over time). Success = gold + reputation. High rep unlocks elite jobs, enemies, and shops.
Training costs energy. Higher combat skills = better performance in fights. Equipment bonuses stack with skill levels.
Gather raw materials for crafting. Higher skill = faster gathering + better resources. Location affects available resources.
Turn raw materials into useful items. Cooked food heals in combat. Smithed gear boosts combat stats.
Each area has unique resources, enemies, and shops. Some require combat level or reputation.